

This mechanic add a layer of depth into the already complex game. Moreover, despite being a 3D platformer, there will also be 2D section in Super Mario Odyssey where Mario needs to stick to wall in order to advance to the next area (similar to the mechanic found in The Legend of Zelda: A Link Between Worlds). The Power Moons are collected almost anywhere in the map, not just by defeating bosses, as the moons are hidden somewhere deep within the world, or it is obtainable by helping NPCs in that world. Also, each world in the game is no longer separated into levels, the completion of the world is now indicated by how many Power Moons you collected in that specific world, similar to how the Stars work in Super Mario 64.

Instead, Mario loses 10 coins while respawning to a nearby area. In addition, the game no longer has the “game over” screen. Mario can also use Cappy to act as a platform or to activate switches. This mechanic in Super Mario Odyssey is also crucial in some puzzles, as you need a specific enemy skill in order to complete a puzzle. Mario can use Cappy to “capture” monsters or enemies and take control of them to utilize their abilities. Like other recent Super Mario titles, Super Mario Odyssey is a 3D platformer but with a twist.

Wedding Outfits Featured in New amiibo FIgures (10/06).

