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Total warhammer 2 factions guide
Total warhammer 2 factions guide







It is harder to raise and it never decreases. Renown is predominantly a roleplaying quality.If you have 5 favours of each of the opposing faction, you can draw non-discardable Conflict Cards. Many factions are in a natural conflict with each other.See Raising Favours (Guide) and Calling in Favours (Guide) for more details.

total warhammer 2 factions guide total warhammer 2 factions guide

Favours are very profitable, but are capped at 7. They are gained when you perform actions that are viewed favourably by the faction and are lost when by either displeasing the faction or cashing in your favours. Favours are the primary game-play mechanic.Note that these qualities are distinct from Social Influence, which tracks your relationship to other players of Fallen London. For a small number of special factions, the key quality is Connected. For most Factions these are Renown, Favours and Closest To. Your relationships to the many Factions of Fallen London are governed by several qualities. 5.2.11 The Mind of a Long-Dead God (Urchins).5.2.4 New Newgate Prison-Again! (Criminals).

total warhammer 2 factions guide

  • 5.2.2 A state of some confusion (Revolutionaries).
  • 5.2.1 The Mirror-Marches (Bohemians, Great Game).
  • 5.2 'So you have to lose your marbles to gain treasures.' (Tips).








  • Total warhammer 2 factions guide